Tear out anything that can outwardly "expand" the Godot Engine #5

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opened 2026-01-01 19:35:01 +00:00 by CatAClock · 1 comment
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I am over here just making that trash. I am the programmer expanding capabilities. You don't need 6 different ways to expand. Just make stuff vro it isn't that hard.

Also I am just being silli.

  • TextServerExtension
  • Physics2DExtension
  • Physics3DExtension
  • Themes
  • GDExtension (something is making placeholder errors when ripping out the mass)
  • AnimationPlayerExtension
  • ExportExtension
  • Compatibility
  • custom builds
  • Feature... thing
  • Build... thing
I am over here just making that trash. I am the programmer expanding capabilities. You don't need 6 different ways to expand. Just make stuff vro it isn't that hard. Also I am just being silli. - [x] TextServerExtension - [x] Physics2DExtension - [x] Physics3DExtension - [ ] Themes - [ ] GDExtension (something is making placeholder errors when ripping out the mass) - [x] AnimationPlayerExtension - [x] ExportExtension - [x] Compatibility - [x] custom builds - [x] Feature... thing - [x] Build... thing
CatAClock changed reference from Develop2 to Develop3 2026-01-21 00:27:30 +00:00
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Owner

Shoutout to TileMap. Deprecated but still integrated enough to be a pain in the ass to tear out.

Shoutout to TileMap. Deprecated but still integrated enough to be a pain in the ass to tear out.
CatAClock changed reference from Develop3 to Developer 2026-02-03 08:39:49 +00:00
CatAClock removed reference Developer 2026-02-03 23:32:50 +00:00
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Reference: CatAClock/Quickgine#5
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