Tear out anything that can outwardly "expand" the Godot Engine #5
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I am over here just making that trash. I am the programmer expanding capabilities. You don't need 6 different ways to expand. Just make stuff vro it isn't that hard.
Also I am just being silli.
Develop2to Develop3Shoutout to TileMap. Deprecated but still integrated enough to be a pain in the ass to tear out.
Develop3to Developer