Godot Engine that has been modified to make games faster & faster. Speed over all else.
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CatAClock 50202e89b5 Develop3 (#11)
This is just further changing Godot Engine. It's now becoming Quickgine :3

Co-authored-by: cataclock <cataclock@Portable.crowdedgames.group>
Reviewed-on: #11
Co-authored-by: CatAClock <cataclock@proton.me>
Co-committed-by: CatAClock <cataclock@proton.me>
2026-02-03 08:39:08 +00:00
assets Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
core Develop3 (#11) 2026-02-03 08:39:08 +00:00
doc Develop2 (#7) 2026-01-20 22:41:02 +00:00
drivers Develop3 (#11) 2026-02-03 08:39:08 +00:00
editor Develop3 (#11) 2026-02-03 08:39:08 +00:00
main Develop3 (#11) 2026-02-03 08:39:08 +00:00
misc Develop2 (#7) 2026-01-20 22:41:02 +00:00
modules Develop3 (#11) 2026-02-03 08:39:08 +00:00
platform Develop3 (#11) 2026-02-03 08:39:08 +00:00
scene Develop3 (#11) 2026-02-03 08:39:08 +00:00
servers Develop3 (#11) 2026-02-03 08:39:08 +00:00
tests Develop3 (#11) 2026-02-03 08:39:08 +00:00
thirdparty Develop3 (#11) 2026-02-03 08:39:08 +00:00
.gitattributes Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
.gitignore Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
editor_settings-4.6.tres Develop3 (#11) 2026-02-03 08:39:08 +00:00
gles3_builders.py Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
glsl_builders.py Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
GodotDebugEditor.sh Develop3 (#11) 2026-02-03 08:39:08 +00:00
GodotDebugTemplates.sh Develop3 (#11) 2026-02-03 08:39:08 +00:00
GodotReleaseEditor.sh Develop3 (#11) 2026-02-03 08:39:08 +00:00
GodotReleaseTemplates.sh Develop3 (#11) 2026-02-03 08:39:08 +00:00
methods.py Develop3 (#11) 2026-02-03 08:39:08 +00:00
platform_methods.py Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
pyproject.toml Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
README.md Develop3 (#11) 2026-02-03 08:39:08 +00:00
SConstruct Develop3 (#11) 2026-02-03 08:39:08 +00:00
scu_builders.py Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00
version.py Squash merge; stop being a dick UWU 2025-12-29 00:23:40 -08:00

Quickgine

Making games quicker, faster, and efficiently.

Why?

I am frustrated with the lack of speed that Godot Engine, Unreal Engine, Unity Engine, and some others that don't give the player an increase in speed for getting games out of the door. The less time you spend putting finger to keyboard, the more time you spend putting ideas to paper, right?

So I wanted to include everything. I mean everything. Pulling out all the stops for making games I want to create in a short span of time. This is similar to Valve Software, Epic Games1, and maybe a few indie devs.

Walk me through this project

The SHELL files are my individual files to build the project. Long, multiple commands shortened to just one.

This Godot Engine strips AR/XR capabilities, Extensions, The asset library, and a couple of other things because Godot has self-made features that are equally or are better than their counterparts.

Custom modules are here. Yes, it bloats Godot Engine, but we are aiming at speed over all else (unlike other engines, which offer a balance or are fully in on realism).

[COMING SOON] Assets are also on the side of the engine. No more searching up things on the internet, just get it within the engine. Audios, 3D and 2D assets, and custom buttons maybe2.

[COMING SOON] There are a lot more tabs. That is no problem; You will learn what everything does through it's unlocking nature. Essentially, the more you interact with the engine, the more things seem to branch out like a tree. Simple to look at in the beginning, but you will understand the power later down the line. This is how people learn games like Sid Meier's Civilization.

Dependencies

Note: I use Debian. Other OS users might have different package names.

  • libtheora-dev
  • libvorbis-dev

Godot Engine

This thing rocks. Check it out here.