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Gamify-Life/Gamify Life/Tasks Stuffs/Scripts/Enemy.gd
2025-04-15 11:55:58 -07:00

39 lines
1 KiB
GDScript

extends Node3D
# used to switch between the fun stuff.
var Swapper = false
var HP: float = 400
var MaxHP: float = 400
var Attack: float = 9
var Heal: float = 3
var Level: int = 1
@export_node_path("Node3D") var PlayerPath
func EnemyTakeTurn():
var RandomThing = randf_range(0, 100)
if RandomThing < 75:
if Player.HP > 0:
get_tree().get_current_scene().get_node("Animator").play("EnemyAttack")
else:
HP = HP + (Heal * randf_range(4, 50))
if HP >= MaxHP:
HP = MaxHP
get_tree().get_current_scene().get_node("Animator").play("EnemyHeal")
func SpawnEnemy():
var Health = randf_range(250, 600)
HP = Health * Level
MaxHP = Health * Level
Attack = randi_range(5, 12) * Level
Heal = randi_range(2, 5) * Level
# This is an animation function, in EnemyAttack.
func DealPlayerDamage():
Player.HP = Player.HP - (Attack * randf_range(1, 7))
if Swapper == false:
get_node(PlayerPath).get_node("Damage").set("emitting", true)
else:
get_node(PlayerPath).get_node("Damage2").set("emitting", true)
Swapper = !Swapper