extends Node3D # used to switch between the fun stuff. var Swapper = false var HP: float = 400 var MaxHP: float = 400 var Attack: float = 9 var Heal: float = 3 var Level: int = 1 @export_node_path("Node3D") var PlayerPath func EnemyTakeTurn(): var RandomThing = randf_range(0, 100) if RandomThing < 75: if Player.HP > 0: get_tree().get_current_scene().get_node("Animator").play("EnemyAttack") else: HP = HP + (Heal * randf_range(4, 50)) if HP >= MaxHP: HP = MaxHP get_tree().get_current_scene().get_node("Animator").play("EnemyHeal") func SpawnEnemy(): var Health = randf_range(250, 600) HP = Health * Level MaxHP = Health * Level Attack = randi_range(5, 12) * Level Heal = randi_range(2, 5) * Level # This is an animation function, in EnemyAttack. func DealPlayerDamage(): Player.HP = Player.HP - (Attack * randf_range(1, 7)) if Swapper == false: get_node(PlayerPath).get_node("Damage").set("emitting", true) else: get_node(PlayerPath).get_node("Damage2").set("emitting", true) Swapper = !Swapper