23 lines
550 B
GDScript
23 lines
550 B
GDScript
extends Node2D
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@onready var Labal = get_node("Label")
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func _ready():
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randomize()
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func DiceRoll(Text, End_Range):
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var Final: int
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var Number: int = 0
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while Number != int(Text):
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Final = Final + randi_range(1, End_Range)
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Number = Number + 1
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Labal.text = str(Final)
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func _on_random_num_pressed():
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var From: String = get_node("From").get_text()
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var To: String = get_node("To").get_text()
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Labal.text = str(randi_range(int(From), int(To)))
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")
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