extends Node2D @onready var Labal = get_node("Label") func _ready(): randomize() func DiceRoll(Text, End_Range): var Final: int var Number: int = 0 while Number != int(Text): Final = Final + randi_range(1, End_Range) Number = Number + 1 Labal.text = str(Final) func _on_random_num_pressed(): var From: String = get_node("From").get_text() var To: String = get_node("To").get_text() Labal.text = str(randi_range(int(From), int(To))) func _on_back_pressed(): get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")