29 lines
932 B
GDScript
29 lines
932 B
GDScript
extends Node2D
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@export var No_Strings: PackedStringArray
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@export var Probably_Not_Strings: PackedStringArray
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@export var Maybe: PackedStringArray
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@export var Probably_Strings: PackedStringArray
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@export var Yes_Strings: PackedStringArray
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@onready var Shake_Button = get_node("GBall/Label")
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func _on_shake_button_pressed():
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get_node("AnimationPlayer").play("Shake")
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func Select_Thing():
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randomize()
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match randi_range(1, 5):
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1:
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Shake_Button.text = No_Strings[randi_range(0, No_Strings.size() - 1)]
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2:
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Shake_Button.text = Probably_Not_Strings[randi_range(0, No_Strings.size() - 1)]
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3:
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Shake_Button.text = Maybe[randi_range(0, No_Strings.size() - 1)]
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4:
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Shake_Button.text = Probably_Strings[randi_range(0, No_Strings.size() - 1)]
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5:
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Shake_Button.text = Yes_Strings[randi_range(0, No_Strings.size() - 1)]
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")
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