extends Node2D @export var No_Strings: PackedStringArray @export var Probably_Not_Strings: PackedStringArray @export var Maybe: PackedStringArray @export var Probably_Strings: PackedStringArray @export var Yes_Strings: PackedStringArray @onready var Shake_Button = get_node("GBall/Label") func _on_shake_button_pressed(): get_node("AnimationPlayer").play("Shake") func Select_Thing(): randomize() match randi_range(1, 5): 1: Shake_Button.text = No_Strings[randi_range(0, No_Strings.size() - 1)] 2: Shake_Button.text = Probably_Not_Strings[randi_range(0, No_Strings.size() - 1)] 3: Shake_Button.text = Maybe[randi_range(0, No_Strings.size() - 1)] 4: Shake_Button.text = Probably_Strings[randi_range(0, No_Strings.size() - 1)] 5: Shake_Button.text = Yes_Strings[randi_range(0, No_Strings.size() - 1)] func _on_back_pressed(): get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")