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Gamify-Life/Gamify Life/Busy Time Stuffs/busy_time.gd
2025-04-15 11:55:58 -07:00

70 lines
3.1 KiB
GDScript

extends Node2D
var StartingTime = Time.get_datetime_dict_from_system()
var CurrentTime = Time.get_datetime_dict_from_system()
var SystemTime: int
func _ready():
if GlobalVars.BusyTimeUpgrades[0] == 1:
get_node("Seconds").modulate = Color(1, 0, 0, 1)
get_node("Seconds/Time").modulate = Color(1, 0, 0, 1)
if GlobalVars.BusyTimeUpgrades[1] == 1:
get_node("Minutes").modulate = Color(1, 1, 0, 1)
get_node("Minutes/Time").modulate = Color(1, 1, 0, 1)
if GlobalVars.BusyTimeUpgrades[2] == 1:
get_node("Hours").modulate = Color(0, 1, 0, 1)
get_node("Hours/Time").modulate = Color(0, 1, 0, 1)
if GlobalVars.BusyTimeUpgrades[3] == 1:
get_node("Days").modulate = Color(0, 1, 1, 1)
get_node("Days/Time").modulate = Color(0, 1, 1, 1)
if GlobalVars.BusyTimeUpgrades[4] == 1:
get_node("Months").modulate = Color(0, 0, 1, 1)
get_node("Months/Time").modulate = Color(0, 0, 1, 1)
if GlobalVars.BusyTimeUpgrades[5] == 1:
get_node("Years").modulate = Color(1, 0, 1, 1)
get_node("Years/Time").modulate = Color(1, 0, 1, 1)
func _process(_delta):
# Calculations to get current time.
CurrentTime = Time.get_datetime_dict_from_system()
SystemTime = int((CurrentTime["second"] - StartingTime["second"]) + ((CurrentTime["minute"] - StartingTime["minute"]) * 60) + ((CurrentTime["hour"] - StartingTime["hour"]) * 3600) + ((CurrentTime["day"] - StartingTime["day"]) * 86400) + ((CurrentTime["month"] - StartingTime["month"]) * 2592000) + ((CurrentTime["year"] - StartingTime["year"]) * 933120000))
# Ease-of-use variables
@warning_ignore("integer_division")
var Years = int(SystemTime / 933120000)
if Years > 0:
SystemTime = int(SystemTime % 933120000)
@warning_ignore("integer_division")
var Months = int(SystemTime / 2592000)
if Months > 0:
SystemTime = SystemTime % 2592000
@warning_ignore("integer_division")
var Days = int(SystemTime / 86400)
if Days > 0:
SystemTime = SystemTime % 86400
@warning_ignore("integer_division")
var Hours = int(SystemTime / 3600)
if Hours > 0:
SystemTime = SystemTime % 3600
@warning_ignore("integer_division")
var Minutes = int(SystemTime / 60)
if Minutes > 0:
SystemTime = SystemTime % 60
var Seconds = int(SystemTime)
# Now display everything
get_node("Seconds/Time").text = str(Seconds)
get_node("Minutes/Time").text = str(Minutes)
get_node("Hours/Time").text = str(Hours)
get_node("Days/Time").text = str(Days)
get_node("Months/Time").text = str(Months)
get_node("Years/Time").text = str(Years)
# Controls leaving of the game
func _on_done_pressed():
GlobalVars.Gold = GlobalVars.LoadSingle("user://Money")
SystemTime = int((CurrentTime["second"] - StartingTime["second"]) + ((CurrentTime["minute"] - StartingTime["minute"]) * 60) + ((CurrentTime["hour"] - StartingTime["hour"]) * 3600) + ((CurrentTime["day"] - StartingTime["day"]) * 86400) + ((CurrentTime["month"] - StartingTime["month"]) * 2592000) + ((CurrentTime["year"] - StartingTime["year"]) * 933120000))
@warning_ignore("integer_division")
GlobalVars.ChangeMoney(int(SystemTime / 100))
GlobalVars.SaveSingle(GlobalVars.Gold, "user://Money")
get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")