extends Node2D var StartingTime = Time.get_datetime_dict_from_system() var CurrentTime = Time.get_datetime_dict_from_system() var SystemTime: int func _ready(): if GlobalVars.BusyTimeUpgrades[0] == 1: get_node("Seconds").modulate = Color(1, 0, 0, 1) get_node("Seconds/Time").modulate = Color(1, 0, 0, 1) if GlobalVars.BusyTimeUpgrades[1] == 1: get_node("Minutes").modulate = Color(1, 1, 0, 1) get_node("Minutes/Time").modulate = Color(1, 1, 0, 1) if GlobalVars.BusyTimeUpgrades[2] == 1: get_node("Hours").modulate = Color(0, 1, 0, 1) get_node("Hours/Time").modulate = Color(0, 1, 0, 1) if GlobalVars.BusyTimeUpgrades[3] == 1: get_node("Days").modulate = Color(0, 1, 1, 1) get_node("Days/Time").modulate = Color(0, 1, 1, 1) if GlobalVars.BusyTimeUpgrades[4] == 1: get_node("Months").modulate = Color(0, 0, 1, 1) get_node("Months/Time").modulate = Color(0, 0, 1, 1) if GlobalVars.BusyTimeUpgrades[5] == 1: get_node("Years").modulate = Color(1, 0, 1, 1) get_node("Years/Time").modulate = Color(1, 0, 1, 1) func _process(_delta): # Calculations to get current time. CurrentTime = Time.get_datetime_dict_from_system() SystemTime = int((CurrentTime["second"] - StartingTime["second"]) + ((CurrentTime["minute"] - StartingTime["minute"]) * 60) + ((CurrentTime["hour"] - StartingTime["hour"]) * 3600) + ((CurrentTime["day"] - StartingTime["day"]) * 86400) + ((CurrentTime["month"] - StartingTime["month"]) * 2592000) + ((CurrentTime["year"] - StartingTime["year"]) * 933120000)) # Ease-of-use variables @warning_ignore("integer_division") var Years = int(SystemTime / 933120000) if Years > 0: SystemTime = int(SystemTime % 933120000) @warning_ignore("integer_division") var Months = int(SystemTime / 2592000) if Months > 0: SystemTime = SystemTime % 2592000 @warning_ignore("integer_division") var Days = int(SystemTime / 86400) if Days > 0: SystemTime = SystemTime % 86400 @warning_ignore("integer_division") var Hours = int(SystemTime / 3600) if Hours > 0: SystemTime = SystemTime % 3600 @warning_ignore("integer_division") var Minutes = int(SystemTime / 60) if Minutes > 0: SystemTime = SystemTime % 60 var Seconds = int(SystemTime) # Now display everything get_node("Seconds/Time").text = str(Seconds) get_node("Minutes/Time").text = str(Minutes) get_node("Hours/Time").text = str(Hours) get_node("Days/Time").text = str(Days) get_node("Months/Time").text = str(Months) get_node("Years/Time").text = str(Years) # Controls leaving of the game func _on_done_pressed(): GlobalVars.Gold = GlobalVars.LoadSingle("user://Money") SystemTime = int((CurrentTime["second"] - StartingTime["second"]) + ((CurrentTime["minute"] - StartingTime["minute"]) * 60) + ((CurrentTime["hour"] - StartingTime["hour"]) * 3600) + ((CurrentTime["day"] - StartingTime["day"]) * 86400) + ((CurrentTime["month"] - StartingTime["month"]) * 2592000) + ((CurrentTime["year"] - StartingTime["year"]) * 933120000)) @warning_ignore("integer_division") GlobalVars.ChangeMoney(int(SystemTime / 100)) GlobalVars.SaveSingle(GlobalVars.Gold, "user://Money") get_tree().change_scene_to_file("res://Menu Stuffs/Scene/Main Menu.tscn")