DRG-Femboy-Voice/Source/FSD/Public/GrenadeAnimationSet.h
2025-04-15 12:39:31 -07:00

26 lines
753 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GrenadeAnimationSet.generated.h"
class UAnimMontage;
UCLASS(Blueprintable)
class UGrenadeAnimationSet : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* FP_EquipAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* TP_EquipAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* FP_ThrowAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* TP_ThrowAnimation;
UGrenadeAnimationSet();
};