#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "GrenadeAnimationSet.generated.h" class UAnimMontage; UCLASS(Blueprintable) class UGrenadeAnimationSet : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* FP_EquipAnimation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* TP_EquipAnimation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* FP_ThrowAnimation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* TP_ThrowAnimation; UGrenadeAnimationSet(); };