19 lines
542 B
C++
Executable file
19 lines
542 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "PawnAfflictionComponent.h"
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#include "AnimatedObjectAfflictionComponent.generated.h"
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class USkeletalMeshComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UAnimatedObjectAfflictionComponent : public UPawnAfflictionComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* Mesh;
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public:
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UAnimatedObjectAfflictionComponent();
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};
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