#pragma once #include "CoreMinimal.h" #include "PawnAfflictionComponent.h" #include "AnimatedObjectAfflictionComponent.generated.h" class USkeletalMeshComponent; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UAnimatedObjectAfflictionComponent : public UPawnAfflictionComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) USkeletalMeshComponent* Mesh; public: UAnimatedObjectAfflictionComponent(); };