DRG-Femboy-Voice/Source/FSD/Private/WallSaw.cpp
2025-04-15 12:39:31 -07:00

44 lines
982 B
C++
Executable file

#include "WallSaw.h"
#include "Net/UnrealNetwork.h"
void AWallSaw::UpdateCheckForWeakpoints() {
}
void AWallSaw::SetMovementDirection(FVector Direction) {
}
void AWallSaw::PushEnemyAndCheckForWeakpoint(AActor* Actor) {
}
void AWallSaw::OnRep_PosVel(const FSawFakeMoveState& NewPosVel) {
}
void AWallSaw::OnDurationEnd() {
}
void AWallSaw::Initialize(FVector Direction) {
}
bool AWallSaw::HasJustHit(AActor* enemy) {
return false;
}
void AWallSaw::All_Initialize_Implementation(const FTransform& Transform, const FVector& Direction) {
}
void AWallSaw::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AWallSaw, PosVel);
}
AWallSaw::AWallSaw() {
this->HitCapsule = NULL;
this->SpeedCof = 500.00f;
this->VelOverTime = NULL;
this->GroundParticles = NULL;
this->PopWeakpointRadius = 100.00f;
this->PlayerHitRangeFromCenter = 100.00f;
}