#include "WallSaw.h" #include "Net/UnrealNetwork.h" void AWallSaw::UpdateCheckForWeakpoints() { } void AWallSaw::SetMovementDirection(FVector Direction) { } void AWallSaw::PushEnemyAndCheckForWeakpoint(AActor* Actor) { } void AWallSaw::OnRep_PosVel(const FSawFakeMoveState& NewPosVel) { } void AWallSaw::OnDurationEnd() { } void AWallSaw::Initialize(FVector Direction) { } bool AWallSaw::HasJustHit(AActor* enemy) { return false; } void AWallSaw::All_Initialize_Implementation(const FTransform& Transform, const FVector& Direction) { } void AWallSaw::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AWallSaw, PosVel); } AWallSaw::AWallSaw() { this->HitCapsule = NULL; this->SpeedCof = 500.00f; this->VelOverTime = NULL; this->GroundParticles = NULL; this->PopWeakpointRadius = 100.00f; this->PlayerHitRangeFromCenter = 100.00f; }