17 lines
624 B
C++
Executable file
17 lines
624 B
C++
Executable file
#include "TriggeredStatusEffectUpgrade.h"
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#include "Templates/SubclassOf.h"
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void UTriggeredStatusEffectUpgrade::OnEffectShouldTrigger(AActor* PlayerCharacter) {
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}
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FUpgradeValues UTriggeredStatusEffectUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, TSubclassOf<UStatusEffect> NewStatusEffect, ETriggeredStatusEffectType aUpgradeType) {
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return FUpgradeValues{};
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}
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UTriggeredStatusEffectUpgrade::UTriggeredStatusEffectUpgrade() {
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this->StatusEffect = NULL;
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this->upgradeType = ETriggeredStatusEffectType::ShieldDestroyed;
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this->AoERange = 0.00f;
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this->OwnerEffect = NULL;
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}
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