#include "TriggeredStatusEffectUpgrade.h" #include "Templates/SubclassOf.h" void UTriggeredStatusEffectUpgrade::OnEffectShouldTrigger(AActor* PlayerCharacter) { } FUpgradeValues UTriggeredStatusEffectUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, TSubclassOf NewStatusEffect, ETriggeredStatusEffectType aUpgradeType) { return FUpgradeValues{}; } UTriggeredStatusEffectUpgrade::UTriggeredStatusEffectUpgrade() { this->StatusEffect = NULL; this->upgradeType = ETriggeredStatusEffectType::ShieldDestroyed; this->AoERange = 0.00f; this->OwnerEffect = NULL; }