DRG-Femboy-Voice/Source/FSD/Private/TerrainLatejoinComponent.cpp
2025-04-15 12:39:31 -07:00

20 lines
1.1 KiB
C++
Executable file

#include "TerrainLatejoinComponent.h"
void UTerrainLatejoinComponent::Server_TerrainLateJoinPartReceived_Implementation() {
}
void UTerrainLatejoinComponent::Client_TerrainLateJoinVisibleChunks_Implementation(const TArray<uint32>& VisibleChunks) {
}
void UTerrainLatejoinComponent::Client_TerrainLateJoinPart_Implementation(const TArray<FGrenadeExplodeOperationData>& Explosions, const TArray<FCarveWithColliderOperationData>& ColliderCarves, const TArray<FCarveWithSTLMeshOperationData>& MeshCarves, const TArray<FPickaxeDigOperationData>& PickAxe, const TArray<FRemoveFloatingIslandOperationData>& floating, const TArray<FDrillOperationData>& Drills, const TArray<FMeltOperationData>& Melts, const TArray<FSplineSegmentCarveOperationData>& Splines, const TArray<FCSGBuildOperationData>& CSGBuilds, const TArray<FTerrainSpawnDebrisOperationData>& SpawnDebris) {
}
void UTerrainLatejoinComponent::Client_TerrainLateJoinDone_Implementation() {
}
void UTerrainLatejoinComponent::Client_TerrainLateJoinDebris_Implementation(const TArray<int32>& instanceComponentPairs) {
}
UTerrainLatejoinComponent::UTerrainLatejoinComponent() {
}