#include "TerrainLatejoinComponent.h" void UTerrainLatejoinComponent::Server_TerrainLateJoinPartReceived_Implementation() { } void UTerrainLatejoinComponent::Client_TerrainLateJoinVisibleChunks_Implementation(const TArray& VisibleChunks) { } void UTerrainLatejoinComponent::Client_TerrainLateJoinPart_Implementation(const TArray& Explosions, const TArray& ColliderCarves, const TArray& MeshCarves, const TArray& PickAxe, const TArray& floating, const TArray& Drills, const TArray& Melts, const TArray& Splines, const TArray& CSGBuilds, const TArray& SpawnDebris) { } void UTerrainLatejoinComponent::Client_TerrainLateJoinDone_Implementation() { } void UTerrainLatejoinComponent::Client_TerrainLateJoinDebris_Implementation(const TArray& instanceComponentPairs) { } UTerrainLatejoinComponent::UTerrainLatejoinComponent() { }