13 lines
386 B
C++
Executable file
13 lines
386 B
C++
Executable file
#include "TerminatorEnemy.h"
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#include "HitReactionComponent.h"
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void ATerminatorEnemy::All_PlayFlairAnimation_Implementation() {
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}
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ATerminatorEnemy::ATerminatorEnemy() {
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this->FlairAnimation = NULL;
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this->MinFlairAnimCooldown = 1.00f;
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this->MaxFlairAnimationCooldown = 2.00f;
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this->HitReactions = CreateDefaultSubobject<UHitReactionComponent>(TEXT("HitReactions"));
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}
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