#include "TerminatorEnemy.h" #include "HitReactionComponent.h" void ATerminatorEnemy::All_PlayFlairAnimation_Implementation() { } ATerminatorEnemy::ATerminatorEnemy() { this->FlairAnimation = NULL; this->MinFlairAnimCooldown = 1.00f; this->MaxFlairAnimationCooldown = 2.00f; this->HitReactions = CreateDefaultSubobject(TEXT("HitReactions")); }