39 lines
1.1 KiB
C++
Executable file
39 lines
1.1 KiB
C++
Executable file
#include "SpriteRectLibrary.h"
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FSpriteRect USpriteRectLibrary::TranslateSpriteRect(FSpriteRect Rect, FVector2D Offset) {
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return FSpriteRect{};
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}
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bool USpriteRectLibrary::SpriteRectIntersectsAny(FSpriteRect A, TArray<FSpriteRect> Others) {
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return false;
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}
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bool USpriteRectLibrary::SpriteRectIntersects(FSpriteRect A, FSpriteRect B) {
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return false;
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}
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void USpriteRectLibrary::MoveSpriteRect(FSpriteRect& Rect, FVector2D Offset) {
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}
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FSpriteRect USpriteRectLibrary::MakeSpriteRectFromPoints(FVector2D Start, FVector2D End) {
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return FSpriteRect{};
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}
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FSpriteRect USpriteRectLibrary::MakeSpriteRectFromCenter(FVector2D Center, FVector2D Size) {
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return FSpriteRect{};
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}
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void USpriteRectLibrary::MakeGateSpriteRects(int32 CanvasHeight, int32 GateWidth, FVector OpeningPos, float OpeningHeight, FSpriteRect& OutTopRect, FSpriteRect& OutBottomRect) {
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}
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FVector2D USpriteRectLibrary::GetSpriteRectSize(FSpriteRect Rect) {
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return FVector2D{};
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}
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FVector2D USpriteRectLibrary::GetSpriteRectCenter(FSpriteRect Rect) {
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return FVector2D{};
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}
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USpriteRectLibrary::USpriteRectLibrary() {
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}
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