#include "SpriteRectLibrary.h" FSpriteRect USpriteRectLibrary::TranslateSpriteRect(FSpriteRect Rect, FVector2D Offset) { return FSpriteRect{}; } bool USpriteRectLibrary::SpriteRectIntersectsAny(FSpriteRect A, TArray Others) { return false; } bool USpriteRectLibrary::SpriteRectIntersects(FSpriteRect A, FSpriteRect B) { return false; } void USpriteRectLibrary::MoveSpriteRect(FSpriteRect& Rect, FVector2D Offset) { } FSpriteRect USpriteRectLibrary::MakeSpriteRectFromPoints(FVector2D Start, FVector2D End) { return FSpriteRect{}; } FSpriteRect USpriteRectLibrary::MakeSpriteRectFromCenter(FVector2D Center, FVector2D Size) { return FSpriteRect{}; } void USpriteRectLibrary::MakeGateSpriteRects(int32 CanvasHeight, int32 GateWidth, FVector OpeningPos, float OpeningHeight, FSpriteRect& OutTopRect, FSpriteRect& OutBottomRect) { } FVector2D USpriteRectLibrary::GetSpriteRectSize(FSpriteRect Rect) { return FVector2D{}; } FVector2D USpriteRectLibrary::GetSpriteRectCenter(FSpriteRect Rect) { return FVector2D{}; } USpriteRectLibrary::USpriteRectLibrary() { }