DRG-Femboy-Voice/Source/FSD/Private/SkinnableComponent.cpp
2025-04-15 12:39:31 -07:00

44 lines
1.2 KiB
C++
Executable file

#include "SkinnableComponent.h"
void USkinnableComponent::UpdateSkin(AFSDPlayerState* Player) {
}
void USkinnableComponent::OnLoadoutChanged() {
}
TArray<UItemSkin*> USkinnableComponent::GetSkinsForItem(UItemID* ItemID, EItemSkinType skinType) {
return TArray<UItemSkin*>();
}
UItemSkin* USkinnableComponent::GetEquippedSkinMesh(UItemID* ItemID, AFSDPlayerState* Player) {
return NULL;
}
UItemSkin* USkinnableComponent::GetEquippedSkinColor(UItemID* ItemID, AFSDPlayerState* Player) {
return NULL;
}
UItemSkin* USkinnableComponent::GetEquippedSkin(UItemID* ItemID, EItemSkinType skinType, AFSDPlayerState* Player) {
return NULL;
}
TArray<UItemSkin*> USkinnableComponent::GetEquippableColorSkins(UItemID* ItemID, AFSDPlayerState* Player) {
return TArray<UItemSkin*>();
}
UItemSkin* USkinnableComponent::GetDefaultItemSkin(UItemID* ItemID, EItemSkinType itemSkinType) {
return NULL;
}
UItemSkin* USkinnableComponent::GetBaseColorSkinForMeshSkin(UItemID* ItemID, UItemSkin* meshSkin) {
return NULL;
}
void USkinnableComponent::EquipSkin(UItemSkin* Skin, UItemID* ItemID, AFSDPlayerState* Player) {
}
USkinnableComponent::USkinnableComponent() {
this->EquippedSkinColor = NULL;
this->EquippedSkinMesh = NULL;
}