DRG-Femboy-Voice/Source/FSD/Private/SimpleObjectInfoComponent.cpp
2025-04-15 12:39:31 -07:00

42 lines
1.2 KiB
C++
Executable file

#include "SimpleObjectInfoComponent.h"
void USimpleObjectInfoComponent::SetInGameName_Implementation(const FString& GameName) {
}
void USimpleObjectInfoComponent::SetInGameDescription_Implementation(const FString& GameDescription) {
}
void USimpleObjectInfoComponent::SetContextWidget(UActorContextWidget* InContextWidget) {
}
void USimpleObjectInfoComponent::OverrideLookAtShoutOrUseDefault(UDialogDataAsset* InShout) {
}
void USimpleObjectInfoComponent::OverrideLookAtShout(UDialogDataAsset* InShout) {
}
void USimpleObjectInfoComponent::OverrideIcon(UTexture2D* InTexture) {
}
UDialogDataAsset* USimpleObjectInfoComponent::GetDefaultLookAtShout() const {
return NULL;
}
void USimpleObjectInfoComponent::ClearLookAtShoutOverride() {
}
void USimpleObjectInfoComponent::AddComponentObjectInfo(USceneComponent* TargetComponent, const FSimpleObjectInfoData& Data) {
}
USimpleObjectInfoComponent::USimpleObjectInfoComponent() {
this->LookAtShout = NULL;
this->bHasMissionControlLookAtShout = false;
this->MissionControlLookAtShout = NULL;
this->LookAtShoutOverride = NULL;
this->Icon = NULL;
this->IconOverride = NULL;
this->bIsPingableByLaserpointer = false;
this->ContextWidgetClass = NULL;
this->ContextWidget = NULL;
}