#include "SimpleObjectInfoComponent.h" void USimpleObjectInfoComponent::SetInGameName_Implementation(const FString& GameName) { } void USimpleObjectInfoComponent::SetInGameDescription_Implementation(const FString& GameDescription) { } void USimpleObjectInfoComponent::SetContextWidget(UActorContextWidget* InContextWidget) { } void USimpleObjectInfoComponent::OverrideLookAtShoutOrUseDefault(UDialogDataAsset* InShout) { } void USimpleObjectInfoComponent::OverrideLookAtShout(UDialogDataAsset* InShout) { } void USimpleObjectInfoComponent::OverrideIcon(UTexture2D* InTexture) { } UDialogDataAsset* USimpleObjectInfoComponent::GetDefaultLookAtShout() const { return NULL; } void USimpleObjectInfoComponent::ClearLookAtShoutOverride() { } void USimpleObjectInfoComponent::AddComponentObjectInfo(USceneComponent* TargetComponent, const FSimpleObjectInfoData& Data) { } USimpleObjectInfoComponent::USimpleObjectInfoComponent() { this->LookAtShout = NULL; this->bHasMissionControlLookAtShout = false; this->MissionControlLookAtShout = NULL; this->LookAtShoutOverride = NULL; this->Icon = NULL; this->IconOverride = NULL; this->bIsPingableByLaserpointer = false; this->ContextWidgetClass = NULL; this->ContextWidget = NULL; }