36 lines
1,008 B
C++
Executable file
36 lines
1,008 B
C++
Executable file
#include "RoomBurner.h"
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void ARoomBurner::SpawnEncounter(AProceduralSetup* Setup) {
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}
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URoomGenerator* ARoomBurner::GetRoomGenerator() const {
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return NULL;
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}
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ARoomBurner::ARoomBurner() {
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this->LiveUpdateEditor = false;
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this->MirrorTest = ERoomMirror::None;
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this->RoomGenerator = NULL;
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this->RoomRadius = 2500.00f;
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this->MirrorSupport = ERoomMirroringSupport::MirrorAroundX;
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this->ShowRoomCollider = false;
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this->Seed = -1;
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this->Biome = NULL;
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this->Difficulty = NULL;
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this->ForcePlayerCount = -1;
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this->GenerateDebris = true;
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this->GenerateItems = true;
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this->GenerateResources = true;
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this->SpawnEncounters = true;
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this->TestEnemy = NULL;
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this->TestEnemyCount = 0;
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this->TestMutator = NULL;
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this->TestSpecialEvent = NULL;
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this->TestTreasure = NULL;
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this->MissionTemplate = NULL;
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this->CustomMissionTemplate = NULL;
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this->CSGWorld = NULL;
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this->PLSLiveEditor = NULL;
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this->LiveEditRoomGenerator = NULL;
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}
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