#include "RoomBurner.h" void ARoomBurner::SpawnEncounter(AProceduralSetup* Setup) { } URoomGenerator* ARoomBurner::GetRoomGenerator() const { return NULL; } ARoomBurner::ARoomBurner() { this->LiveUpdateEditor = false; this->MirrorTest = ERoomMirror::None; this->RoomGenerator = NULL; this->RoomRadius = 2500.00f; this->MirrorSupport = ERoomMirroringSupport::MirrorAroundX; this->ShowRoomCollider = false; this->Seed = -1; this->Biome = NULL; this->Difficulty = NULL; this->ForcePlayerCount = -1; this->GenerateDebris = true; this->GenerateItems = true; this->GenerateResources = true; this->SpawnEncounters = true; this->TestEnemy = NULL; this->TestEnemyCount = 0; this->TestMutator = NULL; this->TestSpecialEvent = NULL; this->TestTreasure = NULL; this->MissionTemplate = NULL; this->CustomMissionTemplate = NULL; this->CSGWorld = NULL; this->PLSLiveEditor = NULL; this->LiveEditRoomGenerator = NULL; }