41 lines
855 B
C++
Executable file
41 lines
855 B
C++
Executable file
#include "RivalBomb.h"
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#include "Net/UnrealNetwork.h"
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void ARivalBomb::UpdateNodesOnStart() {
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}
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void ARivalBomb::SpawnDataCell() {
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}
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void ARivalBomb::OnRep_DataCellPickedUp() {
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}
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void ARivalBomb::OnMatchStarted() {
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}
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void ARivalBomb::OnDataCellPickedUp(bool Attached, FVector PrevScale) {
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}
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void ARivalBomb::DeactivateAllNodes(bool failed) {
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}
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void ARivalBomb::ActivateNewNode() {
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}
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void ARivalBomb::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ARivalBomb, bDataCellPickedUp);
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}
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ARivalBomb::ARivalBomb() {
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this->NodeHackTime = 14.00f;
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this->NumNodesToHack = 3;
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this->bDataCellPickedUp = false;
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this->DataCell = NULL;
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this->RivalBomb = NULL;
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this->NodePositioning = NULL;
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this->NodeCostCurve = NULL;
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}
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