#include "RivalBomb.h" #include "Net/UnrealNetwork.h" void ARivalBomb::UpdateNodesOnStart() { } void ARivalBomb::SpawnDataCell() { } void ARivalBomb::OnRep_DataCellPickedUp() { } void ARivalBomb::OnMatchStarted() { } void ARivalBomb::OnDataCellPickedUp(bool Attached, FVector PrevScale) { } void ARivalBomb::DeactivateAllNodes(bool failed) { } void ARivalBomb::ActivateNewNode() { } void ARivalBomb::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ARivalBomb, bDataCellPickedUp); } ARivalBomb::ARivalBomb() { this->NodeHackTime = 14.00f; this->NumNodesToHack = 3; this->bDataCellPickedUp = false; this->DataCell = NULL; this->RivalBomb = NULL; this->NodePositioning = NULL; this->NodeCostCurve = NULL; }