24 lines
705 B
C++
Executable file
24 lines
705 B
C++
Executable file
#include "ResourceBank.h"
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#include "Net/UnrealNetwork.h"
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void UResourceBank::All_Depositing_Implementation(APlayerCharacter* Character) {
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}
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void UResourceBank::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UResourceBank, OpenForDeposit);
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}
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UResourceBank::UResourceBank() {
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this->OpenForDeposit = true;
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this->GameState = NULL;
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this->DepositesPerSecond = 4.00f;
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this->DepositeAmount = 5.00f;
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this->CanGetStrict = false;
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this->AddToTeamInventory = true;
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this->AudioBeginDepositing = NULL;
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this->AudioDepositing = NULL;
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this->AudioEndDepositing = NULL;
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}
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