#include "ResourceBank.h" #include "Net/UnrealNetwork.h" void UResourceBank::All_Depositing_Implementation(APlayerCharacter* Character) { } void UResourceBank::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UResourceBank, OpenForDeposit); } UResourceBank::UResourceBank() { this->OpenForDeposit = true; this->GameState = NULL; this->DepositesPerSecond = 4.00f; this->DepositeAmount = 5.00f; this->CanGetStrict = false; this->AddToTeamInventory = true; this->AudioBeginDepositing = NULL; this->AudioDepositing = NULL; this->AudioEndDepositing = NULL; }