DRG-Femboy-Voice/Source/FSD/Private/RecallableSentryGunItem.cpp
2025-04-15 12:39:31 -07:00

33 lines
995 B
C++
Executable file

#include "RecallableSentryGunItem.h"
#include "CapacityHoldingItemAggregator.h"
#include "ItemPlacerAggregator.h"
bool ARecallableSentryGunItem::HasAmmoLeft() {
return false;
}
ARecallableSentryGun* ARecallableSentryGunItem::GetSelectedSentryGun() {
return NULL;
}
TArray<ARecallableSentryGun*> ARecallableSentryGunItem::GetActiveSentryGuns() {
return TArray<ARecallableSentryGun*>();
}
bool ARecallableSentryGunItem::AreAllSentriesPlaced() const {
return false;
}
ARecallableSentryGunItem::ARecallableSentryGunItem() {
this->MaxSentryCount = 1;
this->MinDistanceBetweenSentries = 75.00f;
this->RecallHoldDuration = 1.00f;
this->AmmoCapacity = CreateDefaultSubobject<UCapacityHoldingItemAggregator>(TEXT("AmmoCapacity"));
this->ItemPlacer = CreateDefaultSubobject<UItemPlacerAggregator>(TEXT("ItemPlacer"));
this->LoadoutClass = NULL;
this->SupplyStatusWeight = 1.00f;
this->SentryAngleRestriction = 0.00f;
this->bIsUpgraded = false;
}