#include "RecallableSentryGunItem.h" #include "CapacityHoldingItemAggregator.h" #include "ItemPlacerAggregator.h" bool ARecallableSentryGunItem::HasAmmoLeft() { return false; } ARecallableSentryGun* ARecallableSentryGunItem::GetSelectedSentryGun() { return NULL; } TArray ARecallableSentryGunItem::GetActiveSentryGuns() { return TArray(); } bool ARecallableSentryGunItem::AreAllSentriesPlaced() const { return false; } ARecallableSentryGunItem::ARecallableSentryGunItem() { this->MaxSentryCount = 1; this->MinDistanceBetweenSentries = 75.00f; this->RecallHoldDuration = 1.00f; this->AmmoCapacity = CreateDefaultSubobject(TEXT("AmmoCapacity")); this->ItemPlacer = CreateDefaultSubobject(TEXT("ItemPlacer")); this->LoadoutClass = NULL; this->SupplyStatusWeight = 1.00f; this->SentryAngleRestriction = 0.00f; this->bIsUpgraded = false; }