DRG-Femboy-Voice/Source/FSD/Private/PlayerTemperatureComponent.cpp
2025-04-15 12:39:31 -07:00

68 lines
2.1 KiB
C++
Executable file

#include "PlayerTemperatureComponent.h"
#include "Net/UnrealNetwork.h"
void UPlayerTemperatureComponent::SetNormalTemperature() {
}
void UPlayerTemperatureComponent::SetFrozenTemperature() {
}
void UPlayerTemperatureComponent::OnRep_TemperatureState(EPlayerTemperatureState oldState) {
}
void UPlayerTemperatureComponent::OnRep_TemperatureChangeSpeed(int8 OldSpeed) {
}
void UPlayerTemperatureComponent::OnRep_DefrostProgress() {
}
void UPlayerTemperatureComponent::OnRep_CurrentTemperature(float OldTemperature) {
}
void UPlayerTemperatureComponent::OnDeath(UHealthComponentBase* Health) {
}
int32 UPlayerTemperatureComponent::GetTemperatureChangedSpeed() const {
return 0;
}
float UPlayerTemperatureComponent::GetDefrostProgress() const {
return 0.0f;
}
float UPlayerTemperatureComponent::GetCurrentTemperatureNormalized() const {
return 0.0f;
}
void UPlayerTemperatureComponent::Defrost(float Amount) {
}
void UPlayerTemperatureComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UPlayerTemperatureComponent, CurrentTemperature);
DOREPLIFETIME(UPlayerTemperatureComponent, TargetTemperature);
DOREPLIFETIME(UPlayerTemperatureComponent, TemperatureChangeSpeed);
DOREPLIFETIME(UPlayerTemperatureComponent, DefrostProgress);
DOREPLIFETIME(UPlayerTemperatureComponent, TemperatureState);
}
UPlayerTemperatureComponent::UPlayerTemperatureComponent() {
this->MinimumTemperature = -100.00f;
this->MaximumTemperature = 100.00f;
this->DefrostTemperature = -50.00f;
this->BurnTemperature = 51.00f;
this->DouseFireTemperature = 50.00f;
this->TemperaturRegainSpeed = 5.00f;
this->DefrostingRequired = 50.00f;
this->OnDefrostedStatusEffect = NULL;
this->NormalTemperature = 0.00f;
this->CurrentTemperature = 0.00f;
this->TargetTemperature = 0.00f;
this->TemperatureChangeSpeed = 0;
this->DefrostProgress = 0.00f;
this->barVisible = false;
this->Character = NULL;
this->TemperatureState = EPlayerTemperatureState::Normal;
}