#include "PlayerTemperatureComponent.h" #include "Net/UnrealNetwork.h" void UPlayerTemperatureComponent::SetNormalTemperature() { } void UPlayerTemperatureComponent::SetFrozenTemperature() { } void UPlayerTemperatureComponent::OnRep_TemperatureState(EPlayerTemperatureState oldState) { } void UPlayerTemperatureComponent::OnRep_TemperatureChangeSpeed(int8 OldSpeed) { } void UPlayerTemperatureComponent::OnRep_DefrostProgress() { } void UPlayerTemperatureComponent::OnRep_CurrentTemperature(float OldTemperature) { } void UPlayerTemperatureComponent::OnDeath(UHealthComponentBase* Health) { } int32 UPlayerTemperatureComponent::GetTemperatureChangedSpeed() const { return 0; } float UPlayerTemperatureComponent::GetDefrostProgress() const { return 0.0f; } float UPlayerTemperatureComponent::GetCurrentTemperatureNormalized() const { return 0.0f; } void UPlayerTemperatureComponent::Defrost(float Amount) { } void UPlayerTemperatureComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UPlayerTemperatureComponent, CurrentTemperature); DOREPLIFETIME(UPlayerTemperatureComponent, TargetTemperature); DOREPLIFETIME(UPlayerTemperatureComponent, TemperatureChangeSpeed); DOREPLIFETIME(UPlayerTemperatureComponent, DefrostProgress); DOREPLIFETIME(UPlayerTemperatureComponent, TemperatureState); } UPlayerTemperatureComponent::UPlayerTemperatureComponent() { this->MinimumTemperature = -100.00f; this->MaximumTemperature = 100.00f; this->DefrostTemperature = -50.00f; this->BurnTemperature = 51.00f; this->DouseFireTemperature = 50.00f; this->TemperaturRegainSpeed = 5.00f; this->DefrostingRequired = 50.00f; this->OnDefrostedStatusEffect = NULL; this->NormalTemperature = 0.00f; this->CurrentTemperature = 0.00f; this->TargetTemperature = 0.00f; this->TemperatureChangeSpeed = 0; this->DefrostProgress = 0.00f; this->barVisible = false; this->Character = NULL; this->TemperatureState = EPlayerTemperatureState::Normal; }