41 lines
1.2 KiB
C++
Executable file
41 lines
1.2 KiB
C++
Executable file
#include "ObjectInfoComponent.h"
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bool UObjectInfoComponent::HasMissionControlLookAtShout(const UPrimitiveComponent* TargetComponent) const {
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return false;
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}
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UDialogDataAsset* UObjectInfoComponent::GetMissionControlLookAtShout(const UPrimitiveComponent* TargetComponent) const {
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return NULL;
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}
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UDialogDataAsset* UObjectInfoComponent::GetLookAtShout(const UPrimitiveComponent* TargetComponent) const {
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return NULL;
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}
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bool UObjectInfoComponent::GetIsPingableByLaserpointer(const UPrimitiveComponent* TargetComponent) const {
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return false;
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}
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FText UObjectInfoComponent::GetInGameName(const UPrimitiveComponent* TargetComponent) const {
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return FText::GetEmpty();
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}
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FLinearColor UObjectInfoComponent::GetInGameIconTint(const UPrimitiveComponent* TargetComponent) const {
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return FLinearColor{};
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}
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UTexture2D* UObjectInfoComponent::GetInGameIcon(const UPrimitiveComponent* TargetComponent) const {
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return NULL;
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}
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FText UObjectInfoComponent::GetInGameDescription(const UPrimitiveComponent* TargetComponent) const {
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return FText::GetEmpty();
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}
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UActorContextWidget* UObjectInfoComponent::GetContextWidget(APlayerController* InPlayerController) {
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return NULL;
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}
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UObjectInfoComponent::UObjectInfoComponent() {
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}
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