DRG-Femboy-Voice/Source/FSD/Private/ObjectInfoComponent.cpp
2025-04-15 12:39:31 -07:00

41 lines
1.2 KiB
C++
Executable file

#include "ObjectInfoComponent.h"
bool UObjectInfoComponent::HasMissionControlLookAtShout(const UPrimitiveComponent* TargetComponent) const {
return false;
}
UDialogDataAsset* UObjectInfoComponent::GetMissionControlLookAtShout(const UPrimitiveComponent* TargetComponent) const {
return NULL;
}
UDialogDataAsset* UObjectInfoComponent::GetLookAtShout(const UPrimitiveComponent* TargetComponent) const {
return NULL;
}
bool UObjectInfoComponent::GetIsPingableByLaserpointer(const UPrimitiveComponent* TargetComponent) const {
return false;
}
FText UObjectInfoComponent::GetInGameName(const UPrimitiveComponent* TargetComponent) const {
return FText::GetEmpty();
}
FLinearColor UObjectInfoComponent::GetInGameIconTint(const UPrimitiveComponent* TargetComponent) const {
return FLinearColor{};
}
UTexture2D* UObjectInfoComponent::GetInGameIcon(const UPrimitiveComponent* TargetComponent) const {
return NULL;
}
FText UObjectInfoComponent::GetInGameDescription(const UPrimitiveComponent* TargetComponent) const {
return FText::GetEmpty();
}
UActorContextWidget* UObjectInfoComponent::GetContextWidget(APlayerController* InPlayerController) {
return NULL;
}
UObjectInfoComponent::UObjectInfoComponent() {
}