#include "ObjectInfoComponent.h" bool UObjectInfoComponent::HasMissionControlLookAtShout(const UPrimitiveComponent* TargetComponent) const { return false; } UDialogDataAsset* UObjectInfoComponent::GetMissionControlLookAtShout(const UPrimitiveComponent* TargetComponent) const { return NULL; } UDialogDataAsset* UObjectInfoComponent::GetLookAtShout(const UPrimitiveComponent* TargetComponent) const { return NULL; } bool UObjectInfoComponent::GetIsPingableByLaserpointer(const UPrimitiveComponent* TargetComponent) const { return false; } FText UObjectInfoComponent::GetInGameName(const UPrimitiveComponent* TargetComponent) const { return FText::GetEmpty(); } FLinearColor UObjectInfoComponent::GetInGameIconTint(const UPrimitiveComponent* TargetComponent) const { return FLinearColor{}; } UTexture2D* UObjectInfoComponent::GetInGameIcon(const UPrimitiveComponent* TargetComponent) const { return NULL; } FText UObjectInfoComponent::GetInGameDescription(const UPrimitiveComponent* TargetComponent) const { return FText::GetEmpty(); } UActorContextWidget* UObjectInfoComponent::GetContextWidget(APlayerController* InPlayerController) { return NULL; } UObjectInfoComponent::UObjectInfoComponent() { }