31 lines
1,010 B
C++
Executable file
31 lines
1,010 B
C++
Executable file
#include "NoiseFunctionLibrary.h"
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void UNoiseFunctionLibrary::SphericalNoiseMovementComponent(UObject* WorldContextObject, USceneComponent* Component, FVector Center, float Radius, float Speed, float TimeOffset) {
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}
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void UNoiseFunctionLibrary::SphericalNoiseMovementActor(UObject* WorldContextObject, AActor* Actor, FVector Center, float Radius, float Speed, float TimeOffset) {
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}
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FVector UNoiseFunctionLibrary::NoiseSphere3D(UObject* WorldContextObject, float Time, float Radius) {
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return FVector{};
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}
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FVector2D UNoiseFunctionLibrary::NoiseSphere2D(UObject* WorldContextObject, float Time, float Radius) {
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return FVector2D{};
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}
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float UNoiseFunctionLibrary::Noise3D(UObject* WorldContextObject, float X, float Y, float Z) {
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return 0.0f;
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}
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float UNoiseFunctionLibrary::Noise2D(UObject* WorldContextObject, float X, float Y) {
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return 0.0f;
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}
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float UNoiseFunctionLibrary::Noise(UObject* WorldContextObject, float X) {
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return 0.0f;
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}
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UNoiseFunctionLibrary::UNoiseFunctionLibrary() {
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}
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