#include "NoiseFunctionLibrary.h" void UNoiseFunctionLibrary::SphericalNoiseMovementComponent(UObject* WorldContextObject, USceneComponent* Component, FVector Center, float Radius, float Speed, float TimeOffset) { } void UNoiseFunctionLibrary::SphericalNoiseMovementActor(UObject* WorldContextObject, AActor* Actor, FVector Center, float Radius, float Speed, float TimeOffset) { } FVector UNoiseFunctionLibrary::NoiseSphere3D(UObject* WorldContextObject, float Time, float Radius) { return FVector{}; } FVector2D UNoiseFunctionLibrary::NoiseSphere2D(UObject* WorldContextObject, float Time, float Radius) { return FVector2D{}; } float UNoiseFunctionLibrary::Noise3D(UObject* WorldContextObject, float X, float Y, float Z) { return 0.0f; } float UNoiseFunctionLibrary::Noise2D(UObject* WorldContextObject, float X, float Y) { return 0.0f; } float UNoiseFunctionLibrary::Noise(UObject* WorldContextObject, float X) { return 0.0f; } UNoiseFunctionLibrary::UNoiseFunctionLibrary() { }