19 lines
937 B
C++
Executable file
19 lines
937 B
C++
Executable file
#include "LockOnBeam.h"
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#include "Components/SceneComponent.h"
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#include "Components/SplineComponent.h"
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#include "Components/SplineMeshComponent.h"
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ALockOnBeam::ALockOnBeam() {
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this->BeamSpline = CreateDefaultSubobject<USplineComponent>(TEXT("BeamSpline"));
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this->BeamMeshComponent01 = CreateDefaultSubobject<USplineMeshComponent>(TEXT("BeamMeshComponent01"));
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this->BeamMeshComponent02 = CreateDefaultSubobject<USplineMeshComponent>(TEXT("BeamMeshComponent02"));
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this->BeamMeshComponent03 = CreateDefaultSubobject<USplineMeshComponent>(TEXT("BeamMeshComponent03"));
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this->BlockedNodeComponent = CreateDefaultSubobject<USceneComponent>(TEXT("BlockedNodeComponent"));
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this->PreviewLocationComponent = CreateDefaultSubobject<USceneComponent>(TEXT("PreviewEndLocation"));
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this->BeamMaterial = NULL;
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this->BlockedBeamMaterial = NULL;
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this->SeekerMaterial = NULL;
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this->BeamThicknessScale = 1.00f;
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}
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