#include "LockOnBeam.h" #include "Components/SceneComponent.h" #include "Components/SplineComponent.h" #include "Components/SplineMeshComponent.h" ALockOnBeam::ALockOnBeam() { this->BeamSpline = CreateDefaultSubobject(TEXT("BeamSpline")); this->BeamMeshComponent01 = CreateDefaultSubobject(TEXT("BeamMeshComponent01")); this->BeamMeshComponent02 = CreateDefaultSubobject(TEXT("BeamMeshComponent02")); this->BeamMeshComponent03 = CreateDefaultSubobject(TEXT("BeamMeshComponent03")); this->BlockedNodeComponent = CreateDefaultSubobject(TEXT("BlockedNodeComponent")); this->PreviewLocationComponent = CreateDefaultSubobject(TEXT("PreviewEndLocation")); this->BeamMaterial = NULL; this->BlockedBeamMaterial = NULL; this->SeekerMaterial = NULL; this->BeamThicknessScale = 1.00f; }