21 lines
753 B
C++
Executable file
21 lines
753 B
C++
Executable file
#include "LoadoutFunctionLibrary.h"
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void ULoadoutFunctionLibrary::SetCurrLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, FLoadoutCopy newLoadout) {
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}
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void ULoadoutFunctionLibrary::RandomizeWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 loadoutIndex) {
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}
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void ULoadoutFunctionLibrary::RandomizeAllRandomWeaponLoadout(APlayerCharacter* Player) {
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}
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FLoadoutCopy ULoadoutFunctionLibrary::GetCurrentLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId) {
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return FLoadoutCopy{};
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}
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void ULoadoutFunctionLibrary::CopyPasteWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex) {
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}
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ULoadoutFunctionLibrary::ULoadoutFunctionLibrary() {
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}
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