#include "LoadoutFunctionLibrary.h" void ULoadoutFunctionLibrary::SetCurrLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, FLoadoutCopy newLoadout) { } void ULoadoutFunctionLibrary::RandomizeWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 loadoutIndex) { } void ULoadoutFunctionLibrary::RandomizeAllRandomWeaponLoadout(APlayerCharacter* Player) { } FLoadoutCopy ULoadoutFunctionLibrary::GetCurrentLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId) { return FLoadoutCopy{}; } void ULoadoutFunctionLibrary::CopyPasteWeaponLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex) { } ULoadoutFunctionLibrary::ULoadoutFunctionLibrary() { }