39 lines
1,018 B
C++
Executable file
39 lines
1,018 B
C++
Executable file
#include "JellyBreeder.h"
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#include "Net/UnrealNetwork.h"
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void AJellyBreeder::SpawnEnemies(AProjectile* Egg, int32 AmountToSpawn) {
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}
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void AJellyBreeder::PlaySpawnEggAnim_Implementation() {
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}
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void AJellyBreeder::OnRep_BreedMode() {
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}
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void AJellyBreeder::OnJellyDestroyed(AActor* AActor) {
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}
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void AJellyBreeder::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AJellyBreeder, IsInBreedMode);
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}
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AJellyBreeder::AJellyBreeder() {
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this->EggSpawnAnimation = NULL;
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this->EggParticles = NULL;
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this->EggSound = NULL;
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this->EnemyToSpawn = NULL;
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this->EggClass = NULL;
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this->TimeBetweenBursts = 0.00f;
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this->TimeBetweenEggs = 0.00f;
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this->CloseToSpawnEggTime = 0.00f;
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this->WeakPointMaterial = NULL;
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this->UnWeakPointMaterial = NULL;
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this->EggBurstSize = 3;
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this->MaxJellies = 25;
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this->MultiplierOnHighPlayerCount = 1.00f;
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this->IsInBreedMode = false;
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}
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