#include "JellyBreeder.h" #include "Net/UnrealNetwork.h" void AJellyBreeder::SpawnEnemies(AProjectile* Egg, int32 AmountToSpawn) { } void AJellyBreeder::PlaySpawnEggAnim_Implementation() { } void AJellyBreeder::OnRep_BreedMode() { } void AJellyBreeder::OnJellyDestroyed(AActor* AActor) { } void AJellyBreeder::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AJellyBreeder, IsInBreedMode); } AJellyBreeder::AJellyBreeder() { this->EggSpawnAnimation = NULL; this->EggParticles = NULL; this->EggSound = NULL; this->EnemyToSpawn = NULL; this->EggClass = NULL; this->TimeBetweenBursts = 0.00f; this->TimeBetweenEggs = 0.00f; this->CloseToSpawnEggTime = 0.00f; this->WeakPointMaterial = NULL; this->UnWeakPointMaterial = NULL; this->EggBurstSize = 3; this->MaxJellies = 25; this->MultiplierOnHighPlayerCount = 1.00f; this->IsInBreedMode = false; }