40 lines
748 B
C++
Executable file
40 lines
748 B
C++
Executable file
#include "ItemID.h"
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#include "Templates/SubclassOf.h"
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bool UItemID::IsItemClassChildOf(TSubclassOf<AActor> InParentClass) const {
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return false;
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}
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UItemData* UItemID::GetItemData() const {
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return NULL;
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}
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TSubclassOf<AItem> UItemID::GetItemClass() const {
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return NULL;
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}
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EItemCategory UItemID::GetItemCategory() const {
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return EItemCategory::PrimaryWeapon;
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}
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AItem* UItemID::GetItem() const {
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return NULL;
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}
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TArray<UItemSkin*> UItemID::GetAllSkins() {
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return TArray<UItemSkin*>();
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}
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TSubclassOf<AActor> UItemID::GetActorClass() const {
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return NULL;
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}
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AActor* UItemID::GetActor() const {
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return NULL;
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}
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UItemID::UItemID() {
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this->ItemOwner = NULL;
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this->ItemCategory = EItemCategory::PrimaryWeapon;
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}
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