11 lines
378 B
C++
Executable file
11 lines
378 B
C++
Executable file
#include "InventoryItemUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UInventoryItemUpgrade::GetUpgradedValue(TSubclassOf<AItem> Item, AFSDPlayerState* Player, EInventoryItemUpgradeType NewUpgradeType) {
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return FUpgradeValues{};
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}
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UInventoryItemUpgrade::UInventoryItemUpgrade() {
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this->upgradeType = EInventoryItemUpgradeType::MovementSpeedWhileUsing;
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}
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