#include "InventoryItemUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UInventoryItemUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EInventoryItemUpgradeType NewUpgradeType) { return FUpgradeValues{}; } UInventoryItemUpgrade::UInventoryItemUpgrade() { this->upgradeType = EInventoryItemUpgradeType::MovementSpeedWhileUsing; }